If a player is unable to match a tile from his hand with a tile in the layout, the player passes his turn to the player on his left. Each player may play only one tile per turn. The first player to get rid of all dominoes announces "Domino! If none of the players can make a play, the game ends in a block. If a game ends in a block, all the players turn the tiles in their hands faceup, count the pips on each tile, and add them together.
The player with the lowest total wins the game and earns the points 1 point per pip of all the tiles left remaining in his opponents' hands. The player who first reaches points or more is the overall winner. If all players still have tiles in their hand, but can more no moves can be made, then the game is said to be "blocked". The player with the lightest hand i. If there is a tie, the win goes to the player with the lightest individual tile.
For example, if one player has a , , and , and the other player has a and a , they both have a total of 17, but the first player wins because his lightest tile is smaller than the second player's lightest tile Games are often played in a number of rounds, where the score in each individual round or hand is added to the score in the previous rounds. When one player's total score exceeds a pre-established "winning score" , for example , the game is over and the winner declared.
There are some interesting variations to Block Dominoes discussed at Pagat. Dominoes Info. Dominoes Rules. Dominoes Software. Variations The following 3 versions of domino games are supported: Five-up also known as Muggins or All Fives Draw Block Five-up Variation Object To be the first person to attain the agreed-upon number of points - Points may be awarded during the play of the hand by making the exposed ends of the chain total to a multiple of five 5.
The winner at the end of each hand also scores points for all the pips remaining in the other player's hand rounded to the nearest multiple of five. Examples A player scores points if the sum of the two open ends totals a multiple of 5.
If this is the first hand of a game, the player with double six must play it first also see options below - random 1st hand. If no one has the double six, the call goes out for double five, then double four, and so on until one of the players can produce the called for tile. Players then take turns.
In subsequent hands, the winner of the previous hand starts the next game see Options below: rotated start. When leading in a hand other than the first one in the game, the choice of play may be any tile in the lead player's hand. Game Play Once the lead tile has been played, the tiles that may be played are constrained to match the exposed ends of the chain.
If the tile is not a double it is placed horizontally If the tile is a double, it is placed vertically Players take turns. If there is no boneyard or are no more tiles left in the boneyard, that player must pass. If a player has at least one tile that matches one of the exposed ends of the chain, that player must play a tile and cannot pass. Play may proceed off both ends of the chain, or from the exposed ends of the first double that is played once that double has had dominoes played from both its sides.
That double is referred to as the spinner because the chain sprouts from all four sides of the domino. At most there will be four ends of the chain exposed; no other double may have additional dominoes played from it. In the picture below, double six was the first double placed in the chain and it became a spinner.
The dominoes can be placed in 4 directions indicated by hotspots - empty rectangular placeholders. Please note: in the above picture, the bottom portion of the spinner is not 'activated' for scoring yet -- since no bone was placed there yet. End of Play The first player to use all the tiles wins the game. Once the winning piece is placed on the chain, the game is over and the players expose their remaining pieces to be counted in the scoring.
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